CG Sketchbook , notes and tutorials

VFX-envs

Nicolò Zubbini – 3d environment artist – Portfolio

Contact :  nicolo.zubbini@gmail.com

3d environment artist : modelling , texturing , rendering. For game envs, animation, architecture and documentaries.

I work mainly in Blender on Linux , other software : 3ds Max , Vray, Rhino, Gamebryo engine.

Available for freelance/for hire , remote/on-site work.

More info : About me page

VFXWORKS : PROJECT MANGO – TEARS OF STEEL

Environment art (design, model, textures) for the Blender Foundation’s 4th open movie project . I worked on the dome environment , texture library, environment shading, sci-fi greeble kits, ships models.

DOME ENVIRONMENT FINAL SHOT

GREEBLE KITS AND TEXTURING PROCESS

DOME ENV. MODELLING, TEXTURING AND SHADING

props-comp

THE WIRES FOR EMPATHY (TUBE OPEN MOVIE PROJ.) TEXTURING AND SHADING :

tube-textures

RAINDANCE FILM FEST TRAILER : MODELLING, TEXTURES, RENDERING.

rev-drum-f2-CS

Tracking/Cg integration with live footage test : vimeo channel:

spaceshiplookup0482

ADVERTISEMENT WORKS

Environments for product visualization video (collaboration with R.I.G. ) : env. modelling, shading and render setup

ef-comp-cs

 

ANIMATED LOGOS / IDENTS : VIEW VIDEOS > on my vimeo channel:

logos

 

MORE WORKS : general portfolio  game-art portfolio

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