Portfolio : games-env-art
Contact : email@example.com More info : About me page
The Golden Age ships “Leusden” “De Hoorn” “Eendracht”: Modelling, sculpting and baking (Blender), texturing (gimp, Blender, Substance) for “The golden Age VR” exibition for Model Earth / Rob Tuytel.
Personal study : pbr practice rendering in Marmoset , low and hi poly modelling in Blender, scripting for quicker batch-baking in Blender , texturing using techniques similar to dDo workflow but using Gimp and Blender.
The Golden Age ship- env art: Texturing (dDo, gimp, Blender) and hipoly detailing (modelling or sculpting + baking in Blender) for “The golden Age VR” exibition for Model Earth / Rob Tuytel.
Kenshi – env art : Texturing (dDo , Gimp Blender) + some parts of modelling and hipoly sculpting for the mmorpg “Kenshi” by Lo-Fi Studio for 3D Masala.
LANDMARK PROJECT: Lowpoly modelling (2k tris +1k diff , from baked hipoly chunks) for Hangman Digital and Amazon Fire maps, 2013-2014. made in Blender with osl materials, no manual texture paint .
Top Hand Rodeo – 3 stadium environments (models/ textures/ lights) for PerpetualFX- 2010- PS3 Network , Gamebryo engine, Blender , 3ds Max , vray.
Galactic Bowling / AMBL – 4 game environments (models/ textures/ lights) for PerpetualFX – 2009 – Wii / PC Vicious engine, Blender , 3ds Max , vray.
Rocket Racing League – planes and 4 game environments (models/ textures/ lights) for PerpetualFX – 2009 – IPhone – Blender , vray.
quick texture creation / bake AO scripts for project Mango
HI POLY STILL RENDER ENVIRONMENTS
Old District – personal project – 2013 – Blender , Cycles.
Groggy – personal project – 2011 – blender , vray.
Canal Factory – personal project – 2010 – Blender , Vray.