Portfolio-for-mango-application
APPLICATION INFOS FOR PROJECT MANGO (PORTFOLIO IMAGES BELOW ):
NAME : Nicolò Zubbini
BORN : 08/06/1982
COUNTRY : Italy
CONTACT : nicolo.zubbini@gmail.com
AVAILABILE PERIOD : Any. on site or remotely for any start/end date.
AREAS OF EXPERTISE / ROLE : modelling: Architecture/hard surface/environment , texturing, lighting.
DETAILS :
I specialize in modelling architectural environments.
I’ve studied architecture (bachelor degree) and worked in archviz for 4 years, plus 3 years of game env. artist.
i model and texture all kinds of hard surface/environment models : vehicles , mechanical , with a passion for anything sci-fi , especially retro-future designs.
In last 3 years i dedicated most of my learning time to texture paint using tablet and photo sources.
I also do lighting , rendering and compositng : i always lean to illustration rather than photorealism (i love the look of good, modern CG )
But it would be an interesting challenge to try shading and rendering for integration with live footage.
Blender has been my main tool for 3 years now along with Gimp , on Ubuntu Linux.
I got into Blender and OSS ‘unintentionally’ when broadening my skills from archviz/cad to “anything environment” (games, documentaries ) : i initially meant to use Blender only for unwrapping , but i started to like the speed and efficiency in modelling , then other aspects like the integration of so many tools in one (from sculpt to compositing to scripting) and the general philosophy (yes, i actually think Blender’s ui is just great!).
I immediately found Blender and OSS very alike to my approach and work method.
I’ve always worked in small teams or freelance, so i’m used to improvise in many areas (animation , simulation and a bit of python for small automations / batch scripts )
Scroll to bottom for CV and details of previous work experiences.
HI POLY STILL RENDER ENVIRONMENTS
Groggy – personal project – 2011 – blender , vray.
Canal Factory – personal project – 2010 – Blender , Vray.
Escher’s covered alley remake – personal project – 2009 – Blender, Vray.
W.I.P. TRACKING AND INTEGRATION OF CG INTO LIVE FOOTAGE :
So i started (Nov 1st ) a small personal project on camera tracking and integrating cg into live footage – mainly to practice matching lighting –
Quick ship model based on shipyard v07 library , render in BI.
UPDATED: nov16 : added shadows and breakdown , now tuning shading and comp and trying to match light better.
I will update progress here , more infos on main blog page : https://nizuvault.wordpress.com/2011/11/01/keep-watching-the-skies/
ENVIRONMENT GAME ART
Top Hand Rodeo – 3 stadium environments (models/ textures/ lights) for PerpetualFX- 2010- PS3 Network , Gamebryo engine, Blender , 3ds Max , vray.
Galactic Bowling / AMBL – 4 game environments (models/ textures/ lights) for PerpetualFX – 2009 – Wii / PC Vicious engine, Blender , 3ds Max , vray.
Rocket Racing League – planes and 4 game environments (models/ textures/ lights) for PerpetualFX – 2009 – IPhone – Blender , vray.
Environment props (Blender , Gimp ) :
ARCHITECTURAL VISUALIZATION
Zen Garden – personal project – 2008 – Blender , Yafaray.
Works for Casabase SAS – -2006-2008 -Rhino ,3Ds max, Vray.
ANIMATED LOGOS AND GRAPHICS
Fitel congress intro – animated logo, for Syn / Stefano Cannillo , graphic design by Carlo Zummo / La Chimica Berthollet – 2011 – Blender.
Video-logo C25 – 2011 – Blender.
CURRICULUM VITAE :
I live in Torino, born in 1982. I have been working in 3d graphics for 7 years.
Studies:
-Bachelor degree in architecture , Architettura 1 Torino, grade: 110/110 , graduated in 2004.
Areas of expertise :
-Modelling: Blender
-Rendering: Vray, Blender Internal e Realtime Ge, luxrender
-Sculpt and texture paint: Blender
-Game engines : Gamebryo , Vicious
-Compositing: Blender Node Editor
-2d: Gimp, Inkscape.
-others: Subversion, experience working remotely
Work experiences :
Game Development:
2008-2011 : environment artist at PerpetualFX Interactive .
Projects: Galactic Bowling (pc Steam, Wii), Rocket Racing League (Iphone), Top Hand Rodeo ( ps3 network)
Documentary 3d graphics:
2009-2011 : 3d documentary / historical reconstruction for the mines of Brosso.
Architectural visualization :
2006-2008 : modelling,render,cad at Casabase Sas interior design studio)
2004-2006 : modelling, render,cad at Studio architetti Sudano e De Francesco
Languages:
-English: excellent ( 2 years online work with international team at PerpetualFX, First Certificate )
-Spanish: good (Erasmus -6 months univerisity exchange – at Eupla Zaragoza)
Pingback: Mango: Artists added | BlenderNation