CG Sketchbook , notes and tutorials

Kenshi : texturing game env assets


Long time without posting ! i know. At least, it’s because of  constant work, and that means i have stuff to show !

(often the delay before being able to show something is up to 1-2 years., too bad but that’s how it works)

Here are screenshots of game environment texturing work i did earlier this year for 3D-Masala (who did modelling and supervision and doing a great job at that : reviewing and pointing me to a cleaner, more polished look )  (makers of the game Kenshi )

W.i.p shot of the dirt and edge wear maps painted in Blender (hand-refined, based on processing a cavity map + grunge tileables)

bench-scratchmaskW.i.p shot of detailing hipoly sculpts : metal plates done in Blender sculpt , baked to normals (as the concrete edges chipping in this case, in others concrete nm was handpainted, processed in gimp and converted to nm)



One response

  1. Ikate

    gran lavoro nico, complimenti !

    September 22, 2014 at 10:48 pm