new still : time to wrap
Here’s the latest render of this env still . It’s time to wrap this up ! but i still want some feedback so i’m posting some material to share on forums :
Slideshow of all test renders from blockout to final tweaks :
Below, a screengrab showing which materials are based on dirtmaps (the ones in greyscale ) dirtmaps were 1st baked with the batchbake script , then painted over. The coloured parts are materials based on photos (of a ‘complete’ architectural piece like a wall panel or door) , except the sidewalk tiles based on sculpts done in Blender (and photos)
And Some passes from the latest render (AO and diff) :
Edit : an update for posting on forums , i’m doing final tweaks based on suggestions over at Blenderartists.