New still : modelling and texturing sidewalks
More texturing and detailing.. And, who knew ? making good looking sidewalks is hard !
In general, at this point, judging the results always gets confusing .. you have ‘finished’ pieces next to clay or basic materials ; there is light and comp , but it’s far from final ,etc.. So you just have to keep working ..and know where to suspend judgement ..
In the pic below the progression of sidewalks .. took quite a few iterations ! first i ‘slapped on’ some tileables ..and the result was so bad i realized this element would take some serious work .
So i dug into my library of tiles textures for the better ones -those with hand sculpted bumpmaps .
That wasn’t enough : just using bump looked horrible on the left sidewalks , so i added displacement .. But in the end i modelled and placed individual lowpoly tiles (with bump tex) : it takes time but it’s better looking and lighter on rendertime than displacement.
Next some tweaks to the sidewalk shape (for composition reasons.. ) and added some pebbles using particle scattering .
And finally tweaking the color so the sidewalks don’t stick out that much (they were definitely too bright)
Pfff.. that took a while 🙂 Next the road ..