CG Sketchbook , notes and tutorials

New texturing tutorial : Equalization and bumpmaps sculpt

 

New texturing tutorial on my YT channel : it focuses on 2 topics that proved to be the most problematic in the library i made for project Mango:
–Equalization : both in the sense of balancing overall brightness/contrast , but especially in the sense of  removing shadows and soft gradients and tiling patterns, in particular how to do that with ‘wavelet decompose’
— Bump maps: notes on how tricky is to paint good bumpmaps and how more convenient can be to sculpt them , and suggestions on the sculpt/bake workflow.

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