CG Sketchbook , notes and tutorials

k700 turntable

I will update this post with new versions of  turntable videos of the K700 tractor model :

Not final , needs tweaking and some more props (in time).

But it already shows better the speculars in motion … and i like the shader i got now in Blender that uses part point-light speculars and part mirrorball reflection map .. which helps getting the right amount of spec (not too strong and localized )
I tried Marmoset , which kicks Blender’s ass in terms of super-sampling , post effects and lots more , but i couldn’t yet tweak the spec shader right.

Still for the final turntable i prob. should use some standard tool , to ‘prove’  the shaders work , maybe UDK … its node shaders really intrigue me 🙂

And some pics of the crane :

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this part was textured in Blender and Gimp , using a B/W controlmap as before , but not using node shaders , it was assembled directly in Gimp .

I paid attention to the issue of AO in diffuse meant to give low-freq details, as well as painting a layer for pure color (red /beige ) with soft gradients of discoloration for the same reason of having low-freq / big scale details that help reading the volumes and making the model more solid .

 

Edit : last version of turntable has a base and a pillar :

 

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