Vray Blender Test Scene
I’m working on a test scene for VrayBlender , to release free (CC license) :
A simple architectural interior , lit by daylight only , with relatively small windows : big enough to get the room decently lit in a sunny afternoon , but still small enough to create technical problems for GI calculations.
Here’s the rendered scene (after some compositing in Blender Nodes) :
Still work in progress : mostly. I will also post and discuss this on FORUMS :
ABOUT THE RENDER SETTINGS :
The settings in this scene aren’t defaults , not much different but tuned for this scene , and in general for interior scenes that are a little “nastier” than usual : because of small , distant light sources that require lots of bounces to fill the scene with light , scenes with very localized strong reflection higlights , with a discrete amount of glossy reflections , etc..
So have a look , but keep in mind there’s a reason if the factory defaults are different (they’re the most universal) while settings in this scene are more tuned to a scene like this one.
Rendertime and quality : this thing renders in 30mins on a core quad 3ghz at 1080p. Quality is not extra-high , GI noise splotches are mostly gone , but still some noise in reflections.
Anyway good considering rendertime.
Link to download the scene from my dropbox (later vers. will be on BlendSwap ): http://db.tt/2mD0kkD ( V 04 )
Some textures (wood , stone floor) by Ideasman42 (http://www.graphicall.org/ftp/ideasman42/textures/) : images from his libray , edited by me.
Model and scene settings, textures by me (Ni.Zu – Nicolò Zubbini) , license is : No Commercial , Attribution , Share Alike :
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
EDIT UPDATES :
i will post update notes below (‘changelog’) and edit the picture and dowload link when there’s a new version :
V02 : fixed some textures missing in packed blend file , some modelling issues. Changed GI settings a bit : more quality in LC less in IRMap . Makes more sense , LC is where scenes with lots of indirect light get solved , the irmap doesn’t need to be that high-quality , better LC is more efficient here.
V03 : replaced textures from CGTextures with edited versions of CC textures by Ideasman42 (http://www.graphicall.org/ftp/ideasman42/textures/)
Tweaked GI settings some more , moved sun position to front to get a bit more direct light (better aesthetic result , yet this doesn’t make GI easier , as the area of direct light remains very little and overall light is more contrasted and complex for the engine..)
Small update : original v03 blend had incorrect adaptive subdiv settings (too high , -1/3) fixed keeping download link (now is -2/2)
V04 : getting there , some technical troubles and relative fixes. updated main post.
UPDATE : V05 – sky texture fixed , AO moved to separate render layer and added to nodes setup , added 2 benches.
Model , textures should be final now , i will still tweak nodes and gi setup (based on feedback)