CG Sketchbook , notes and tutorials

armature test

a rigging test from 2009 … Well , perhaps “rigging” is too much , it’s just some simple bones , good for posing a static character …not nearly complex enough for animation.

Still , it was interesting ,  pretty easy to do ,  i  assigned  bones to a part of the body with  weight painting ( vertex groups) . Results didn’t seem good at first but then it worked , it was just a matter of painting the influence of bones overlapping each other a little and generally refine this weightpaint thinking of real human joints and muscle deformation (.. more intuitive and straightforward than i though..)

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