Escher’s covered alley remake
About 3 years ago i modelled a scene based on M.C. Esher’s drawing “Covered Alley” … it’s a beautiful environment but also a great test case for GI. (Some areas of direct sunlight, some very occluded )
This is a remake from scratch of the first version . Modelled in Blender , rendered with VrayBlender – Vray standalone.
I’m very happy with those tools : Blender’s modelling , node editor , projection painting ( used on right column) , Vray’s fast GI and flexible shaders.
Vrayblender open source exporter and gui for standalone , worked great. Also allowed customization to my rendering pipeline (even if i’m a scripting newbie)
Wireframe // tonemapped image ( “fattal” tmo , done in qtpfsgui , used in node comp)
// Node composition