CG Sketchbook , notes and tutorials

Golem head sculpt

A doodle , unfinished :

Golem head , sculpted in Blender 2.5 from scratch

lots of fun sculpting 2 millions polies smoothly , and with procedural brushes !

To make the stone skin , i used  a kind of voronoi texture (a cell pattern , with cracks , very good for rocks) .

Being it procedural means very high resolution,  and it can be used  not just as flat projection but also as  real  3d … no distortions of sort.

Retopo tool  isn’t into 2.5 yet.. when it’ll be,  i will optimize this and finish this.

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