environment art wip sketches
Unfinished with ugly shading and tasteless colors ..But still interesting to see the construction process of an environment and behind-the scene details.
These are wip renders and paintovers i used to communicate with other team members and get feedback during the creation of AMBL (Galactic Bowling WII) for Perpetual FX.
you can see the 2d concept sketches i worked from (to model , texture and light) on Pawel Cucka’s portfolio page
The wip images :
There are shadeless textures previews , block-out images ..For Example , the 2nd image shows the longitudinal section of the graveyard level , i made it to get feedback from designers ( you can imagine the mails went like “ok so .. the ball enters a open grave goes through a tunnel of bones , and exits in a small chapel behind the hill , see attached ..is this ok? ” 🙂 )