This character was meant to be part of a personal work , a sci-fi environment in the style of Tsutomu Nihei ‘s “Blame!”
It’s not discarded , i’ll finish it and use it somewhere.
Doing this , i relly appreciated blender sculpting tools , at first i had problems : max policount is much lower than zbrush ( currently blender 2.5 alpha is waaay better at this)
I couldn’t sculpt the belts and details on cloth because of hardware limits . . but i found that traditional modeling worked great: i ‘drawn’ the shapes with retopo (so they’re glued to base mesh) then extruded , modelled as usual.
Sculpting is nice , crucial for some tasks .. but the possibility to switch from sculpt to ‘traditional’ with one click ! that’s also quite important..